Ranked Competitive Rules

The following are the game-specific rules for Gamer.LK Dota 2 Ranked tournaments. These rules must be followed in conjunction with the General Competitive Rules of SLCG 2017.


The General Competitive Rules can be found here. The general rules listed there apply to all gaming titles and all teams/players who register for SLCG 2017 are expected to follow them.


The tournament bracket used (single elimination/double elimination/group stage) will be decided by the Organizer and announced on the Tournament Announcement posted on Gamer.LK. The Organizers will make every effort to have a Best of 3 semi-finals and finals but depending on time constraints this may change at the discretion of the Organizers. The Gamer.LK Ranking system will be used for the purpose of seeding to make the draws as and when needed. No other ranking will be considered.


All teams and players are encouraged to join the Sri Lanka Dota 2 Community Facebook group to stay up-to-date with the latest information regarding the game and the local community.


By submitting a registration for a Gamer.LK Ranked Dota 2 tournament, all teams and players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Gamer.LK Staff.

All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.

A player or team’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Gamer.LK or it’s administration, partners or sponsors.


Team Size
A Team has to consist of at least five players.
Upto TWO substitute players can also be registered for each team.
Each player can be registered and can subsequently play for only one team during the tournament.

The substitute player/s must be registered with the team prior to the tournament starting.
Use of a substitute player must be informed to the Gamer.LK Staff well before the start of the scheduled match.
The use of non-registered, suspended, or otherwise ineligible players in a match is not allowed under any circumstances.
Doing so will result in a suspension or extended suspension of the individual in question, suspension of relevant team management, and may result in match overturn.

By definition, a Stand-in here refers to a player who hasn’t been registered to a team on the registration form but wants to play for a team after registrations close/matches commence.
At LAN tournaments, the use of a stand­-in is allowed but they have to be presented and registered at the Registration Desk before they are used.
The use of a stand­-in in online tournaments is strictly prohibited and is grounds for disqualification.
This applies to account sharing as well. The Steam account that was used during registration should be the only one used for playing.
In LAN tournaments which have qualifiers (such as SLCG), no player that played in any other team at any qualifier that was completed can be used as a stand-in.


Both teams scheduled to play at a certain time should be present online on Steam and on TeamSpeak at least 30 minutes before the scheduled start time.

If by 10 minutes past the scheduled match start time a team doesn’t have enough players to play, the match will be deemed a walkover to the team that is present with its full roster.

In a best of 3 or 5 games match, a maximum delay of 10 minutes in between matches will be allowed.

Gamer.LK and any Organizers will make every effort to inform the teams of scheduled match dates and times – but please note it is the responsibility of the teams to check their game time and date. Gamer.LK or any Organizer will not be responsible to inform matches to teams. Not attending a match due to not being informed of the schedule is NOT an excuse.


Match Winner
The team who destroys the opponent’s throne/ancient first, or if the opponent surrender.

Lobby Settings
The following settings will be used for the hosting of Match Lobbies. If a setting is not listed below, it should not be changed from its default state.
– Server Location: Singapore (may be changed at the discretion of Tournament Staff)
– Enable Cheats: No
– Fill Empty Slots With Bots: No
– Version: Tournament
– Game Mode: Captain’s Mode
– Starting Team: Refer to rules under Sides & Drafting Order (Selection Priority)
– Spectating: Set to a Dota TV ticket (if available). If not by default spectating will be Enabled. Delay will be set to 2 minutes.

Use of Lobby Chat
Use of lobby chat is limited to the team captains and referees. Noone else should be using the lobby chat. Doing so can result in penalties being issued against the team. Continued spam/abuse may result in the match being awarded to the opposing team.

Use of Public Chat
Gamer.LK Ranked Dota 2 tournaments will be streamed live via Dota TV, Facebook, Youtube, Twitch, etc. As such, public chat can only be used by the team captains and/or Tournament Staff regarding game pauses, disconnections, etc. Team members are allowed to greet each other at the start and end of the match on public chat (i.e: GGWP, GLHF, etc) but should avoid using it during a match. No foul language is allowed on public chat and doing so can get the team disqualified from the match after the first warning.


Abuses & Exploitation
Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis. Gamer.LK Staff reserve the right to decide what will be deemed as an exploit or abuse.

The use of scripts such as insta-hexing, auto-blinking, auto-orchid or techies scripts are illegal.

Use of Third Party Softwares
The use of any third-party addons, hooks, programs or wrappers that interact with or alter the DOTA 2 client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited. Exceptions: Third party voice communication software such as (but not limited to) Teamspeak are allowed.

Impersonating an eligible player by attempting to alias as them, using their Steam account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament. The Tournament Staff will have access to player IP addresses and other information to monitor accounts and players.

In-game names
Each team member must have his/her primary nickname or something very similar as his steam name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Gamer.LK Staff to decide. The only additional information allowed in a player’s in­game name is clan tags or sponsor names. Team members are kindly requested to limit the use of profanity on in-game names/aliases as this degrades the value of the team and the tournament as well.


Lobby Hosting
All lobbies should be hosted ONLY by Gamer.LK Staff. Under no circumstance should players join a lobby created by anyone else.

Sides & Drafting Order (Selection Priority)
The side and drafting order (selection priority) is valid for each game and each game needs to be treated individually.
Selection Priority will be determined by a coin toss. In online matches, this will be done by a coin toss in the match lobby.
The “first team (higher seed)” means the team mentioned first on the match page or bracket list posted. For example: if a match is between Team A vs Team B, Team A will be considered the higher seed.
The “first team (higher seed)” will get to call heads/tails. The team that wins the coin toss gets Selection Priority.
The team with Selection Priority may pick either their side of the map or the drafting order (first pick, second pick).
Best of ONE game: The first team has Selection Priority.
Best of TWO games: The first team has Selection Priority for game one. Game two is reversed.
Best of THREE games: The first team has Selection Priority for game one and three. Game two is reversed.
Best of FIVE games: The first team has Selection Priority for game one, three and five. Game two and four are reversed.
When any games are awarded as walkovers, Selection Priority will still switch.


Picks & Bans
The hero pool always consists of all available heroes in Captains Mode and might therefore change several times during the competition if a Dota patch is released in-between the tournament.

Each team has the right to pause the game for a coherent reason by announcing it on chat. The game must not be resumed if paused until Gamer.LK Staff specify to do so.

Pause Time (Online matches only)
Each team will receive a total of 20 minutes of pause time for each match. For example, if a team pauses the game for 10 minutes and later pauses it again for 10, they can’t pause anymore. After the time exceeds, Gamer.LK Staff can force the continuation of the game shorthanded. The following situations with no pause time left are listed for reference.
– If more than one player in the same team is missing, the match is forced to continue and the missing player can reconnect.
– If an entire team is missing, the match will be awarded to the opponents (a match forfeit).
– If players from both teams are missing and no pause time is left on both teams,  Gamer.LK Staff may keep the match paused till one team has a complete or sufficient roster to proceed at their discretion.

Disconnects & Reconnects
If a player disconnects, the game is to be paused instantly. The above pause time (Clause 9.3) will come into effect. The affected player can rejoin the game during the pause time. If there is no pause time the game will continue and the affected player will still be allowed to rejoin later on. If the player is not able to reconnect because of a game bug, the game will be played forward until the next minute mark and can be reloaded from there if the opposition team agrees as well. If in the case of a game not being reloaded after such a try, the game will have to be re-hosted as in the clause below.

Match Interruptions & Crashes, Bugs
The following rules only apply if a match is involuntarily interrupted due to a player crash, server crash, network failure, power failure, etc. These will most likely only apply to a LAN setting where such situations can be verified by Gamer.LK Staff.
– If a player’s PC crashes or a player disconnects, the game must be paused. The disconnected player must return into the game
– If multiple players disconnect, the server crashes or lobby shuts down or network fails and there is no match to be found when retrying, the lobby must be immediately rehosted and the game must restart from the last backup/save.
– If the latest backup/save is in the middle of a critical action (as decided by the GLK Referee/s), a previous backup must be used. In the event of a previous backup being unavailable the game must continue with the backup that is available.
– If a backup can’t be found or used after a crash, the lobby must be rehosted and the game will restart. All players have to pick the same heroes and items as previously and must go to the same starting lane. After initial ‘creep’ contact, players may change lane.
– In the event of a time issue, Gamer.LK Staff will decide accordingly.


The intentional use of any bugs, glitches, or errors in the game will be penalized. Furthermore, it is up to the Tournament Staff’s (Gamer.LK CS:GO Referees) discretion whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher.
The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is up to the Tournament Staff’s (Gamer.LK CS:GO Referees) discretion whether or not a punishment is necessary.

Warm-Up Map Check – – LAN Tournaments Only
Bugs on load have to be checked before the match starts (missing boxes, ladders and so on). Failure to do so, and to let the match start, will mean that both teams have accepted the state the map is in, and the match will be continued under these settings. Protests and complaints regarding such issues will not be adhered to.

During the Match
– Moving through any walls, or ceilings, are strictly forbidden, also moving through the floor, or anywhere else which were not intended to be a passage is strictly forbidden.
– Silent planting is strictly forbidden (planting the bomb in such a way that no one can hear the beeping)
– To plant the bomb where it is impossible to reach is disallowed. Planting the bomb in a place that you can reach with a boost from a teammate is not part of this rule.
– Standing on top of teammates is generally allowed, it is only forbidden, when such actions allow the player to peek over a wall, or ceiling that should not be allowed according to map design.
– Using flash bugs are strictly forbidden.
– Throwing grenades under walls are forbidden, although throwing grenades and flashes over walls are allowed.
– “map swimming“ or “floating“ is forbidden
– “Pixel walking“ is forbidden (Sitting, or standing on invisible edges on the map).

Generally, the use of any bugs in the game is strictly forbidden. (For example: spawn bugs). An exception are the following bugs which are explicitly allowed:
– Defusing the bomb through walls and items etc.
– So called “surfing” on tubes
– So called “fireboost”
The Tournament Staff reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.

New Positions
If any player or team wants to use a new position which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact Tournament Staff to check if that position is allowed before using it in any official match. Players and teams have to consider that it takes time to check new positions and therefore they have to contact Tournament Staff in a reasonable timeframe before an official match.


If both teams have an equal number of map wins(or rounds) at the end of two maps(or one map) played, a tie breaker map will be played where the winner of that map will win the match.

In SLCG 2017, both the map and the side selection decided by two coin tosses.

If the first tie breaker ends up as a draw same map will be played and sides will be changed (e.g.: first tie breaker match team who attacked first now have to defend first).


If a team fails to appear with the minimum number of players required, the team will not be allowed to play and a walkover to the team that is present will be given.


Each team member must use the same name that they used to register with and the specific tag to avoid any incidents.

All programs or files, either changed game files or new files, that change the game or add to its functionality, or which interact with the game in any way, are strictly forbidden.

Modified versions of the game’s resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any team member during a match, leads to a forfeit loss, and could lead to a removal and ban from tournament.

Illegal Binds are defined as;-

– Any binding of three or more keys.
– Binds that alter the map model, i.e.: no fog, no foliage, etc.
– Any binds pointed to any program or function that resides outside of the CoD4 directory, with the exception of voice comms software.
– Any types of scripts proven to give a real advantage or are part of any ‘exec’ or ‘vstr’ bind (this does not include anything related to demos or demo players)
– Any script including ‘lookdown’
– Any script including ‘wait’
– Any bind including ‘attack’ cannot be combined with any other command
– Any bind including ‘frag’ cannot be combined with other commands/binds
– Any bind including ‘weapnext’ cannot be combined with any other command
– Binding ‘attack’ to MOUSE WHEEL UP/DOWN is prohibited

Permitted Bindings include;-

– Changes to assigned stock single key game play binds.
– Binding of not more than two motion keys (Example: bind a +leanright;+moveright)
– If you have a non-stock binding that you’re unsure is legal, or have a binding that you would like to have approved for use in match play, submit the information to an admin for clarification and/or consideration.
– Namebinds
– Demoscripts
– Weapon/Menu/Select Scripts (includes all grenades)
– Volume binds/toggles

Any player found using illegal binds will be subject to possible removal from the competition.

Banned exploits

– Map exploits defined:
Map exploits are errors or oversights in map design made by the map developer that provide an unfair advantage to a player or a team. Such exploits include but are not limited to: the ability to lean through, pass through, and see through walls, doors, and windows, and use of clipped or defective map passages to access areas outside the normal playing area.

Proof of exploits:
Any dispute made for use of exploits must be supported with evidence. Any player, group of players, or team proven to be using illegal map exploits or boosting will be subject to loss of match points and possible expulsion from the tournament. Anyone found cheating will face a match forfeit and/or removal of team from the tournament.

Substitutions – Only players signed up on the team list may be used as substitutes.